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Server entry module: ServerMain.lua

ServerMain.lua See lua comments for details

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local api -- control the street object table, obtained through the sf_start event callback, and stored in module local variables. For details, please refer to (api interface.txt)
local members -- array of game player objects, obtained through sf_start event callback, stored in module local variables
-- Each user object table has uid, name, position, vip, gold, gender attributes

--- Start game event, called every time the game starts, used to initialize variables and start the game
-- @function sf_start
-- @tab members array of all players
-- @tab nativeapi, control interface
local function sf_start(membersArray, nativeapi)
--Put these variables in module variables and use them in other event callbacks
api = nativeapi
members = membersArray
api.log("game start")
return true
end

--- Receive client network data response event.
-- @function sf_message
-- @tab data data table table
-- @int index Which player sent the information
local function sf_message(data, index)

end

--- The player is offline in the game and the reconnection event can be omitted.
-- @function offline
-- @int index Which player's status changed
-- @boolean isOnline true to reconnect online, false to offline.
local function sf_offline(index,isOnline)

end

--- In the game, spectatorship requires data and can be omitted.
-- @function sf_looker
-- @tab lm Who is here to watch? Watch user information, which can be used as the first parameter of api.send
local function sf_looker(lm)

end

-- Output two required event interfaces, and can output 2 optional interfaces
return {
start=sf_start,
message=sf_message,
offline=sf_offline,
looker=sf_looker,
}